These back stories were actually more enjoyable than the main thread of Elena's search for her dad, although everything is skillfully connected by the end. Whispering Willows couples this plotline with overarching themes of Native American oppression. The "unfinished business" angle has long been a staple of ghost stories and is even a real life explanation among those who believe in specters. That's because it touches on subject matter both familiar and not often seen in games. Elena isn't as fleshed out as she should be, but with no voice acting in the game beyond grunts or moments of audible pondering, I was surprisingly invested in her search. The story in Whispering Willows is its greatest asset, although the visual art is exceptional as well and the game's audio design is effectively moody. Through the use of notes and diary entries, the dark story unfolds, where ghosts share stories of their lives and you work to help them with their unfinished business. The mansion, as it turns out, is home to many of these ghosts and that's where the story picks up. She soon finds the amulet gives her the ability of astral projection, which allows her to roam freely among spirits. When her father doesn't come home, Elena bolts for the mansion armed with only her dad's coat, which is comically oversized, and a mysterious amulet that he gave to her. The lavish home was once famously inhabited by one of the town's original founders and mayors, Wortham Willows. You play Elena Elkhorn, whose father is caretaker to the Willows Mansion. A motion comic opens the game and quickly inserts you into the story.
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